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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class BSPRenderPipeline</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">BSPRenderPipeline <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../../images/inherit-arrow.gif"> <a href="RenderPipeline.html">RenderPipeline</a></td>
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<p></p>
  The RenderPipeline class is the main hub for the Wick3d rendering process when using a BSP Tree. It eliminates z-sorting issues, but can only be used in scenes in which the camera can move, but the objects itself cannot.
  
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<a href="../bsp/BspTree.html" target="">com.derschmale.wick3d.core.bsp.BspTree</a>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="RenderPipeline.html#matchNearPlaneToFocalLength">matchNearPlaneToFocalLength</a> : Boolean<div class="summaryTableDescription">
   Defines whether the near plane used with near plane clipping should be adjusted automatically according to the current projection's focal length.</div>
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   The distance of the near plane used with near plane culling or clipping.</div>
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   Defines whether polygons should be clipped against a near plane.</div>
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<a class="signatureLink" href="#BSPRenderPipeline()">BSPRenderPipeline</a>(bsp:<a href="../bsp/BspTree.html">BspTree</a>)</div>
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   Creates a RenderPipeline instance.</div>
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<a class="signatureLink" href="RenderPipeline.html#getDataForViewport()">getDataForViewport</a>(viewport:<a href="../../view/Viewport.html">Viewport</a>):<a href="../pipeline/RenderPipelineData.html">RenderPipelineData</a>
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   Returns the last RenderPipelineData used for a certain Viewport, from all used RenderPipeline instances.</div>
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<a class="signatureLink" href="RenderPipeline.html#render()">render</a>(world:<a href="../../display3D/World3D.html">World3D</a>, camera:<a href="../../cameras/Camera3D.html">Camera3D</a>, target:<a href="../../view/Viewport.html">Viewport</a>):void</div>
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   Initiates the rendering process, ultimately drawing a world to a target viewport.</div>
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<a class="signatureLink" href="RenderPipeline.html#doCulling()">doCulling</a>():void</div>
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<a class="signatureLink" href="#doRasterization()">doRasterization</a>(target:<a href="../../view/Viewport.html">Viewport</a>):void</div>
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<a class="signatureLink" href="RenderPipeline.html#doScreenCoords()">doScreenCoords</a>(viewport:<a href="../../view/Viewport.html">Viewport</a>):void</div>
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<a class="signatureLink" href="RenderPipeline.html#doViewTransform()">doViewTransform</a>(world:<a href="../../display3D/World3D.html">World3D</a>):void</div>
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<a class="signatureLink" href="RenderPipeline.html#vertexToScreenCoord()">vertexToScreenCoord</a>(vertex:<a href="../geometry/Vertex3D.html">Vertex3D</a>, viewport:<a href="../../view/Viewport.html">Viewport</a>):void</div>
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<code>public function BSPRenderPipeline(bsp:<a href="../bsp/BspTree.html">BspTree</a>)</code><p>
   Creates a RenderPipeline instance.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">bsp</span>:<a href="../bsp/BspTree.html">BspTree</a></code> &mdash; The BspTree object to use for rendering.
   
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<a href="../bsp/BspTree.html" target="">com.derschmale.wick3d.core.bsp.BspTree</a>
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<td class="detailHeaderName">doRasterization</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>protected override function doRasterization(target:<a href="../../view/Viewport.html">Viewport</a>):void</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">target</span>:<a href="../../view/Viewport.html">Viewport</a></code></td>
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